Alex Hera is an award-winning experiential storyteller whose work explores interactive and immersive storytelling across film, games, and live experiences. They write, direct, edit, and design narrative experiences, frequently leading multidisciplinary creative teams from concept to execution. They have particular expertise in narrative & documentary film, alternate reality games, and immersive experiences.

Through independent and freelance work, as well as their company, Unfictional Productions, they create bold, innovative stories that blur the line between fiction and reality and engage audiences as active participants in the narrative. Their work has reached millions of people and been recognized at film festivals, conferences, and across the interactive storytelling community.

Alex has extensive experience in the immersive storytelling and alternate reality game space as a developer, researcher, narrative designer, and community organizer. Through academic talks, articles, interdisciplinary research, and documentaries, including The History of Analog Horror and Slenderverse: A Documentary Film Series, they have reached millions of viewers with work on the history, design and communities surrounding alternate reality games and immersive storytelling. They have written, directed, and designed ARGs and immersive experiences, including Walker Creek and Rasterflesh. They have contributed to community events such as Slender for Gender 2025. They are the director and co-host of Out of Game, a live talk show focusing on immersive storytelling, and they are the co-founder and director of The ARGathering, the world's only ARG convention.

As a writer and filmmaker, their work includes What I Remember, an award-winning found footage drama/mystery feature film, and Bethel Hill, an episode of the upcoming found footage horror television show Final Transmissions. Their short story, Tape Experience, is set to be published in an upcoming anthology.

Alex is currently developing original immersive experiences and alternate reality games through Unfictional Productions, publishing articles on immersive storytelling, and collaborating on new film and interactive media projects.

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