Alex Hera is an award-winning writer and director with particular expertise in narrative & documentary film, alternate reality games, immersive experiences, and community-oriented projects and content. They frequently lead multidisciplinary creative teams from concept to execution to deliver compelling narrative experiences.
Through independent and freelance work, as well as their company, Unfictional Productions, they create bold, innovative experiences that engage communities and blur the line between fiction and reality. Their work has reached millions of people and been recognized at film festivals, conferences, and across the interactive storytelling community.
Alex has extensive experience in the immersive storytelling and alternate reality game space as a developer, researcher, narrative designer, and community organizer. Through academic talks, articles, interdisciplinary research, and documentaries, including The History of Analog Horror and Slenderverse: A Documentary Film Series, they have reached millions of viewers with work on the history, design and communities surrounding alternate reality games and immersive storytelling. They have written, directed, and designed ARGs and immersive experiences, including Walker Creek and Rasterflesh. They have co-organized community events such as Slender for Gender 2025, and moderated Discord servers of up to 200 members. They are the director and co-host of Out of Game, a community-oriented live talk show focusing on immersive storytelling, and they are the co-founder and director of The ARGathering, an in-person celebration of the ARG community.
As a writer and filmmaker, their work includes What I Remember, an award-winning found footage drama/mystery feature film, and Bethel Hill, an episode of the upcoming found footage horror television show Final Transmissions. Their short story, Tape Experience, is set to be published in an upcoming anthology.
Alex is currently developing original immersive experiences and alternate reality games through Unfictional Productions, creating social media content, publishing articles on immersive storytelling, and collaborating on new film and interactive media projects.
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